Social Games
Game Assignments

Deal the roles.
Keep the secrets.

Secret role dealing for social-deduction games, for 5–10 players. An unofficial companion tool.

Pass the phone

One device, everyone at the table. Works offline and stores nothing.

1. Players

2. Roles

3. Deal

Quest team sizes

Pass the device to

Make sure nobody else is looking.

All roles dealt

Run the night phase, then start the first quest with a random leader.

    Reminders

    • Good wins with 3 successful quests; evil wins with 3 failed quests.
    • After 3 successes, the Assassin gets one guess at Merlin.
    • Five rejected teams in a row: evil wins.
    • With 7+ players the 4th quest needs 2 fail cards to fail.
    Room code